![]() ![]() Obviously that is not a perfect idea, but it encourages people to actually rush the dungeon and not sit in spawn like an asshat. There should definitely be a system where whoever uncovers the most tiles on the correct path and reaches boss first, is prioritized in the loot drop. But what does the game decide? Oh, the idiot who sits in spawn and says “call T” in chat will get a white bag. If I rushed the fucking dungeon, I should be guaranteed something. I like rushing, but I despise pbags and 0. Or something like that it shouldn’t disable all healing. It should only halve healing from vit, priests, potions, and your pet. Sick disabling all healing sources is an extremely fucking stupid and overpowered debuff. My maxed fucking vitality heroes of the fucking nexus shouldn’t die because they came down with a fucking cold, dud. As a debuff, it can completely kill a character. Now that DECA basically killed the puri, sick should not do what it does. I never really gave sick two shits before, but that was when Puri was worth a damn to the entire party. Dungeon isn’t even hard, it’s just designed to be a fucking annoyance.Īnother debuff I absolutely detest. I got slowed while being pushed backwards by the fucking floor tiles, and then fucking goblins come and stack shot me. I tried to rush sew on my pally, which her speed was not maxed then. Also, the moving sewage tiles that push you backward? Absolutely fucking unnecessary, and is extremely stupid. Into another room filled with peons, and my health can’t regenerate. Just dodge, you say? Well, the god damn dungeon is filled with sick tiles. Despite being a dungeon that is the primary source of DEF, the enemies in sew do an unholy amount of damage which discourages fresh characters from playing it. Sew is disproportionately annoying compared to all the other godlands dungeons. If DECA can make unstable less annoying, then they can definitely rebalance the stupid piece of trash that is slowed. The character is stronger, and should not be handicapped the same as a weak HP scaler. It’s really fucking stupid that my maxed trickster moves at the same speed as a level 1 knight when we are both slowed. There should be no reason that slowed should set your speed to 0, instead of decreasing it by a percentage. Slowed is an absolute tumor amongst the cancerous array of debuffs that exist in rotmg. Oh, and also the small fence things in MT that you cant walk through, the fucking enemies can walk through them. Yes, objects can act as cover, but the objects that have collision enabled should just be fucking decorations and not actual cover. In Cem’s T, your movement is severely restricted thanks to the massive amount of graves that have collision enabled. MT has rocks and shit that are just really fucking annoying when you run into them. You get stuck on them, which results in a nexus or you narrowly escaping (when undergeared/in a hard dungeon). Import .I fucking despise objects that you can’t walk through with a passion. ![]()
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